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Where to get a key copied near me
Where to get a key copied near me










User-defined metadata has the following limits: This applies to GlobalDataStore/SetAsync|SetAsync(), GlobalDataStore/IncrementAsync|IncrementAsync(), and GlobalDataStore/UpdateAsync|UpdateAsync().

Where to get a key copied near me update#

You must always update metadata definitions with a value, even if there are no changes to the current value otherwise the current value will be lost. DataStoreKeyInfo/UpdatedTime - Last time the key was updated, formatted as the number of milliseconds since epoch.DataStoreKeyInfo/CreatedTime - Time the key was created, formatted as the number of milliseconds since epoch.DataStoreKeyInfo/Version - Version of the key.DataStoreKeyInfo/GetMetadata|DataStoreKeyInfo:GetMetadata() - Fetches user-defined metadata that was passed to GlobalDataStore/SetAsync|SetAsync() through DataStoreSetOptions/SetMetadata|SetMetadata().DataStoreKeyInfo/GetUserIds|DataStoreKeyInfo:GetUserIds() - Fetches the table of Player/UserId|UserIds that was passed to GlobalDataStore/SetAsync|SetAsync().GlobalDataStore/GetAsync|GetAsync(), GlobalDataStore/IncrementAsync|IncrementAsync(), and GlobalDataStore/RemoveAsync|RemoveAsync() return a second value ( DataStoreKeyInfo object) that contains both service-defined properties and functions to fetch user-defined metadata:.Local setOptions = Instance.new("DataStoreSetOptions") setOptions:SetMetadata(, setOptions) Local experienceStore = DataStoreService:GetDataStore("PlayerExperience") Local DataStoreService = game:GetService("DataStoreService") Local inventoryStore = DataStoreService:GetDataStore("PlayerInventory", "gold") Return inventoryStore:GetAsync( "User_1234")īy contrast, if key User_1234 has a scope of gold, you can only read it as: local DataStoreService = game:GetService("DataStoreService") Local success, currentGold = pcall(function() Local inventoryStore = DataStoreService:GetDataStore("PlayerInventory") For example, a global key named User_1234 can be read as follows: local DataStoreService = game:GetService("DataStoreService") The combination of datastore name + scope + key uniquely identifies a key and all three values are required to identify a key if it has a scope. The scope categorizes your data with a string and a separator with “ /”, such as: Key Every key in a data store has a default “global” scope, but you can further organize keys by setting a unique string as a scope for the second parameter of DataStoreService/GetDataStore|GetDataStore() this will automatically prepend the scope to all keys in all operations done on the data store.










Where to get a key copied near me